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Master is a 3d modeler and animation
package. It is written in C++ and uses OpenGL for rendering.
Feature set (partial):
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Dark Visitor is actually one aspect of Master.
We designed Master to be both a toolset and a game engine, with
this as its first game. Here's a short video (about 1 megs).
The following C++ code samples represent the basis for a design pattern we've found useful in developing Master.
These code samples will not compile on their own, as they are extracted directly from a large project.
They are simply intended to give you an idea of how I code.
Loadable.txt defines a virtual base class for loadable items.
Loader.txt defines a static template base class for a cached loading mechanism.
Together these classes make it very easy to add, for example, a player class loader.
Just make player_class inherit from loadable_class (player_class is then required to implement load() method) and create
a new class player_loader_class which inherits from loader_template_class.
Very little new code is required to add a convenient player loader.
Feature set (partial):
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BOUNCE is a game I developed at Escape Factory. It's a puzzle game with fun and realistic physics. |
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Evolution is a single-cell life simulation. The goal is to show complex behavior emerging from simple rules via a genetic algorithm. In this case, the dna of these "bugs" describes their movement patterns. As generations pass, a clear distinction evolves between bugs that tend to spin in tight circles about a patch of highly concentrated food, and bugs that cover a lot of distance in regions of diffuse food. |
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Brain is an implementation of a specification for a genetic algorithm interface. The specification was drawn up by my brother Anton, our friend Kipton, and myself. It describes how a GA implementation can receive input and produce output. This implementation of the framework, known as Brain, uses genetic algorithms as the artificial intelligence in Mortal Karlbat. I wrote Mortal Karlbat as a blatant rip-off of Mortal Kombat, and inserted digitized images of my friend Roky and myself as the fighters. |